Early Access Week 20 Patch ist da!

Hier noch ebend der Changelog:

Client Optimization

  • Optimized game performance for 6-core or higher CPU
  • Optimized UI

Sound Effects

  • Decreased motorbike engine and vehicle skid sound volumes

Bug Fixes

  • Improved character animation when using throwables while prone
  • Fixed a bug that occasionally disabled voice chat on the Starting Island
  • Fixed a bug that caused your character to stand before crouching when revived
  • Fixed a bug that prevented players from rebinding Unarm to an alternate key
  • You can now see the mark from the character you are spectating on both the Mini Map and World Map
  • Fixed a visual bug with the scope while a character you are spectating is prone on a hill
  • Fixed a bug caused by changing „Graphics“ – „Quality“ – „Effects“ from Settings
  • Improved the wrist positions on the steering wheel

Quake Champions: Neuer Patch online Hotfix CBT 13.7

Bei Quake gehts nun fix vorwärts, in der Nacht wurde noch ein Hotfix mit folgenden Änderungen eingespielt:

– Fixed an issue affecting the respawn position of a player
– Fixed incorrect spawn points that could occur in the 4th and 5th rounds of Duel
– Fixed a crash that could occur when exiting Duel mode
– The zoom sensitivity/FOV reverted back to its previous state. Zoomed FOW for all weapons is set to 79 as it was before
– BJ Blazkowicz max base armor set back to 50

– Fixed an issue where a user might experience an FPS drop or crash if more than 60 items appeared in their contacts list (friends, search results, blocked users). Further improvements to follow.

 

Quake Champions: Patchnotes CBT 13

Nachdem es in letzter Zeit etwas ruhiger in der Closed Beta zuging, haben Id und Sabre nun einen riesigen Patch für Quake Champions herausgegeben. Unter anderem wurde das sehr träge Matchmaking gefixed. Anbei die Patchnotes:

CBT 13 Patch Notes:

New Play Now Screen

New screen layout integrated
Player can choose multiple game modes in quick match and match-make between them randomly
Tutorial videos available from Play Now screen

New Announcer Voice

Early CBT voice back by popular demand

New Social Screen

Player can observe all current in-match players and blocked players
Player can now blacklist players, which blocks invites from unwanted users
Player can now ignore user invites
Player can now report users

Projectile issue fixes

Fixed sync issues involving projectiles and players to decrease amount of miss hits
Lag compensation implemented for state changes of collision boxes

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Quake Champions: Data Reset

Am heutigen Donnerstag werden die Quake Champions Server heruntergefahren, und ein neuer Patch aufgespielt. Im Zuge der Serverdowntime werden die Userstats resetet!

Reset wird es geben bei:

– Challenges
– Rüstungen, Shader, Coins, Waffen, Währung etc.

Nicht reseted werden:

– Champions
– Freundeslisten
– Skill Rating
– Nicknames

Patchnotes folgen, sobald Id und Saber sie rausrücken 🙂

4. Monatliches Update auf Testserver

Anbei die kompletten Patchnotes:

 

Early Access – Month 4 – Patch Notes

Server Optimization

  • Optimized fences, doors, and windows
  • Optimized vehicle physics

Client Optimization

  • Optimized memory usage for world objects
  • Optimized terrain rendering
  • Optimized vehicle physics
  • Optimized User Interface

New Items

  • Added new weapon Mk14 EBR. Mk14 EBR is a Designated Marksman Rifle that can only be obtained from Carepackages. This weapon is chambered for 7.62mm and sniper rifle attachments

Character

  • Added two new face presets and hairstyles to character customization for both genders

Gameplay

  • Added 1st Person server options to NA and EU Solo and Duo game-modes
  • Players who choose 1st Person mode will be matched together
  • Character view is set to 3rd Person mode in starting airplane and during free fall from the airplane. This will be set to 1st Person only in a future update
  • Camera will stay still while looting items to prevent dizziness
  • Added a new feature to report players
  • Some people killed knocked-out teammates in order to avoid giving kill count to an opponent who knocked them down. Now the kill count will still go to the opponent in this specific case.
  • Added new animation when using different consumables
  • Improved camera transition when disabling Free look feature (Alt Key)
  • Decreased the reload time of VSS
  • Players may now re-enter games if they have been disconnected mid-game
  • You may now play with Xbox controllers, and we will continue to make improvements with Xbox controllers
  • Sound volume difference from inside and outside of building is more obvious
  • Added new sound effect while scoping or aiming weapon
  • Added new effects when a character is running or sprinting over different types of surfaces
  • Improved character animation without any weapon or with melee weapon
  • Added slight delay when using the drag-and-drop feature on items in inventory UI. We implemented this delay to provide a fair gameplay environment to all players
  • Improved post-process effect when a character takes damage outside of the blue circle

Items and Vehicles

  • Added a lower rail attachment slot to SKS
  • You may now honk a car horn when sitting in the driver’s seat with Left Mouse Click
  • Decreased the chance of vehicle explosion after the vehicle gets stuck in objects
  • Vehicle driving sound will change slightly in FPP and TPP modes
  • Added new sound effects for motorcycle tire screech while driving
  • Eliminated firing delay of S1897 from pump action after reload
  • Improved effects of boats
  • Added spark effect to flat tires
  • Reduced cast time of First Aid Kit / Painkiller to 6 seconds
  • Reduced cast time of Med Kit / Adrenaline Syringe to 8 seconds

UI

  • Added more features and hot keys to the Options Menu
  • Added new option for V-Sync
  • You may now designate a maximum of two different keys for each key bind
  • Added new option to set toggle on certain actions and features
  • You may now use Mouse wheel up/down as one of your key binds
  • Added new keybinds, such as all mute (Ctrl+M) and switching Voice Channel (Ctrl+Y), and a new option to adjust the volume of voice chat
  • Added new keybinds to use specific throwables
  • Added Colorblind Mode
  • Added an FOV slider for 1st person view
  • Added some region names to the mini map
  • Added new option to display helmet, vest, and backpack equipped on HUD UI. This HUD UI will be updated further in the future
  • Added new option to display all equipped weapons on the right side of the screen. This UI will be updated further in the future

Bug fixes

  • Partially fixed client crash issues
  • Fixed an issue of weapons sporadically ceasing to fire despite being set to auto firing mode
  • You may not use consumables in vehicles underwater
  • Fixed bugs below while spectating another character
  • A character appeared to be shaking when the character moves around
  • Camera swing when a character scopes while walking
  • Camera swing when a character peeks left or right while scoping
  • A character appeared to be shaking when the player moves his mouse while scoping in Prone
  • Characters farther than 500m away from a vehicle will no longer hear the tire screech sound
  • Fixed post-process bug underwater in FPP mode
  • Fixed an issue of the reloading sound getting played repetitively after dropping a weapon while reloading
  • Fixed the probability of getting rainy weather to previous value
  • Fixed a bug where a character could not equip attachment with full inventory
  • Fixed a bug where weapons would continue to play looped reload animation even after canceling the reload
  • Fixed a bug where a character could see through the other side of wall when scoping or crouching against certain walls
  • Fixed a bug where a character sitting on objects inside of certain buildings could see through ceilings and walls
  • Fixed sporadic issue of disabling in-game UI
  • Eliminated bombing outside of Red Zone

 

 

Weekly Patch ist live!

Diese Woche gabs nur wenige Bugfixes, nachdem das Monatsupdate letze Woche aufgrund Crashproblemen auf den 3.ten August verschoben wurde…

Early Access – Week 18 – Patch Notes

  • Fixed a bug where characters got stuck in doors after partially destroying them
  • Fixed a bug causing the door Interaction UI to appear even after doors were completely destroyed
  • You can now use consumables while browsing the inventory during a reload
  • Fixed a bug where characters could not pick up items while running despite seeing the looting animation
  • Fixed a bug where characters would shake in spectator mode while running

 

Player Unknown´s Battlegrounds: Weekly Patchnotes 16

Heute mal Quick und Dirty:

Early Access – Week 16 – Patch Notes

Client Performance

  • Optimized Care Package airplane
  • Improved UI performance

Bug fixes

  • Fixed an issue where the starting airplane became immobile in sky at the very start of a round
  • Fixed inventory display issue on 4:3 resolution
  • You can always spectate your teammate’s screen in color now
  • You can no longer fire weapons in a vehicle from underwater
  • Fixed an issue when you could not pick up mags from some areas of the lobby (starting island)
  • You no longer have to press the F key to pass through doors destroyed by grenades or Red Zone bombs
  • Fixed an issue whereby if you got knocked out while zooming in with a scope, you won’t be zooming in when revived
  • Fixed an issue when grenades were not available to throw periodically
  • Fixed an issue of armed weapon not getting displayed on HUD UI, when switching weapons with number keys while having inventory open

 

Player Unknowns: Spielfertigstellung im nächsten halben Jahr / Neuer Weekly Patch

Brendan „PlayerUnknown“ Greene bestätigte im Interview mit Rock, Paper, Shotgun, daß Battlegrounds in den nächsten 6 bis 7 Monaten fertiggestellt wird. Im Interview ging er auch darauf ein wieso das Team so schnell schneller vorankommt, wie zum Beispiel DayZ ( 5 Jahre Alpha !). Greene begründete dies damit, damit sie die Unreal Engine verwenden, und somit weniger Grundlagenarbeit betreiben müssen als andere Anbieter.

Desweiteren wurde heute ein neuer Weekly Patch mit Bugfixes released. Hier der aktuelle Patchlog:

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